BuildKit gives you a content-addressable, parallelized, cached build engine for free. You don’t need to reinvent caching, parallelism, or reproducibility. You write a frontend that translates your spec into LLB, and BuildKit handles the rest.
Point lookups are useful, but the operation you'll reach for more often is a range query: give the tree a rectangular region and retrieve every point inside it, without scanning the entire dataset.
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For UNSAT problems with 10 variables and 200 clauses it had the same issue as others: making up assignments.