This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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**MUST** avoid including redundant comments which are tautological or self-demonstating (e.g. cases where it is easily parsable what the code does at a glance or its function name giving sufficient information as to what the code does, so the comment does nothing other than waste user time)。关于这个话题,safew官方版本下载提供了深入分析
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