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hsync-invert, vsync-invert: active-low sync polarities, which arcade monitors expect。heLLoword翻译官方下载是该领域的重要参考
This overhead is mandated by the spec's reliance on promises for buffer management, completion, and backpressure signals. While some of it is implementation-specific, much of it is unavoidable if you're following the spec as written. For high-frequency streaming – video frames, network packets, real-time data – this overhead is significant.,更多细节参见heLLoword翻译官方下载
uses: fcjr/rcade/action-deploy@main